Fetching an important artefact for someone back in town could give context to a journey into the forest of zombie castle. While there's some truth to that - it is a good-looking game, after all - certainly more creativity could have been applied to these quests. Instead of providing creative role-playing scenarios, the game just plops you into dungeons and assumes fun is derived solely from hacking things to bits. Such a simplistic design ensures that Pocket Legends can be picked up and played at a moment's notice, yet it also renders the game shallow. Your objective never varies - kill whatever stands in your way to win. A counter rests at the bottom of the screen counting the number of enemies that remain and once you make it hit zero, you're prompted to advance to the next stage or return to the main menu. Missions are nothing more than dungeon crawls with the only objective being to kill, kill, kill. You're welcome to traipse around Forest Haven as much as you like without buying new missions, though the straightforward nature of the game's quests would make such cheap repetition especially monotonous. The initial download grants access to Forest Haven and its introductory set of 13 missions, while additional campaigns featuring new levels can be purchased separately. What begins as a simple errand to eradicate the undead, however, becomes a war against animated skeletons, wizards, dark knights, and yeti across a number of campaigns. Wars with friendsĬhoosing from three different classes - Elf Enchantress, Avian Archer, or Ursan Warrior - you embark on quest to rid the village of Forest Haven from an infestation of zombies. While Pocket Legends deserves to be applauded for bringing a new genre to iPhone, iPod touch, and iPad, there's much work to be done for it to be considered a world-class role-playing experience. It's a mouthful and a handful - this ambitious online game breaks new ground, despite its rather diminutive gameplay. They like things big in Texas - big barbecues, big tracts of land, big ideas.Īustin-based developer Spacetime Studios has one of the biggest little ideas the Lone Star state has likely ever seen: portable massively multiplayer online role-playing game Pocket Legends.
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